![]() ![]() Or they should really just start looking back at what they had done wrong in the past, and why it needed to be fixed. I hope it's not the same thing again now. NBA Live 15 is a basketball title from EA Sports for the Xbox One and PlayStation 4. It's like every time they restart this series, they revert back to the bad way of making a game, and then need a few years to fix it again. Publisher 2K Sports CPU: Intel Core i3-2100 3.10 GHz/ AMD FX-4100 3.60 GHz or better RAM: 4 GB RAM GPU: NVIDIA GeForce GT 450 1GB/ ATI Radeon HD. Then they went back and made some of these mistakes again. How could they make the same mistake twice? Live 14 had some issues that they had already (or some other guys from another team) fixed with Live 09 and Live 10. I think it was Mike or one of the producers explaining this in some old thread at the old EA NBA Live forums (if I'm right, the thread was titled something like "NBA Live producers here.", or something like that), and I remember reading through this thread a few years ago (I like re-reading info/blogs about old games). The thing is, I remember reading the same thing about how the same changes were made to NBA Live 09's dunk system, compared to Live 08, where the gather animations were separated from the dunk animations (which, they admitted, led to some awkward dunk animations). As you can see here, our community is already gearing up to do some great things with the PC version of NBA 2K18. GPU: nVidia GTX 770 or AMD R9 270 (both 2 GB of VRAM) DirectX: 11. This year we’ve kept the gather and dunk/layup as one animation. OS: Windows 7, 8.1 or 10 (64 bit version) CPU: Intel i5-4430 or AMD FX-8370. NBA LIVE 15 includes 500+ core gameplay improvements, delivering a truly fluid, fun and authentic basketball gaming experience that features complete overhauls. ![]() Last year the “gather” (where the player picks up the ball and begins his footwork into a shot or any type of jumping motion) and the shot itself were separate animations, which led to some strange looking and feeling situations due to some really awkward transitions. Sports ELECTRONIC ARTS Play on PC with BlueStacks the Android Gaming Platform, trusted by 500M+ gamers. One big change we made to animations this year is how players go up for layups and dunks. (Playstation 4 Gameplay) - YouTube 0:00 / 17:28 NBA Live 15 - Part 1 - Welcome (Playstation 4 Gameplay) TmarTn2 5.07M subscribers Subscribe 3.1K Share 494K views 8 years ago This is going. ![]()
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